According to their statement, "Xbox Live players are highly engaged and active on Xbox and PC, but now they can take their gaming achievement history, their friends list, their clubs, and more with them to almost every screen." More details would be unveiled at Xbox's panel at the upcoming GDC conference to take place between March 18th and 22nd. On February 4th, 2019, Gamespot reported that Microsoft was planning on expanding Xbox Live to other platforms, including iOS, Android, and most notably, the Nintendo Switch. Xbox Live also provides downloadable content for games, and had a roster update for Sega's NFL 2K3 available on launch. This let the system scan one's statistics for random opponents based on their skill level when starting up online matches. The system allows users to create a handle called a Gamertag which also collects statistics about the player and his or her games. ![]() The system was launched on November 15th, 2002 with a $49.99 starter kit, including a year's worth of the service, a headset and starter disc. ![]() Though execs hinted at an online service at the Xbox's launch, it did not recieve the name Xbox Live until 2002's Electronic Entertainment Expo (E3) convention. ![]() ![]() Seeing a future in broadband online gaming, Microsoft equipped every Xbox with an Ethernet port, skipping over modem and dial-up support.
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